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Grafika

 

Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design. This book includes a build-up of skills, a rewards system and a personalized path for a player...

cena: 1810
    
Creating Graphics for Game and Animation with Adobe Illustrator CC: Assets, Environments and Characters
 

This book provides a detailed overview of the state-of-the-art in light transport simulation with pointers to the relevant literature. The authors go into detail in explaining the underlying theory and provide all the details necessary to implement some of the most fundamental algorithms such as path tracing, bi-directional path tracing, photon mapping, and Metropolis light transport. Some of...

cena: 2138
    
Light Transport Simulation in Realistic Rendering
 

Simulation of Hair Appearance and Motion provides a comprehensive overview of the most innovative techniques that have been developed in computer graphics for the realistic computer modeling of human hair at a macroscopic scale. Main applications include virtual entertainment (i.e., in games, simulations) and virtual prototyping (i.e., in cosmetology). Topics covered include hair structure,...

cena: 2138
    
Simulation of Hair Appearance and Motion
 
This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2014 for character animation. From curves to constraints, this book covers all of...
cena: 1581
    
How to Cheat in Maya 2017: Tools and Techniques for Character Animation
 

This book is meant to give a beginning or intermediate level reader clear and instructive information about how to control and choose color. Traditional and digital mediums are covered. Introduced is the idea that there are only two problems one can ever have with color: that you have a color in mind but don't know how to make it, or that you can't figure out what colors you want to use. Also...

cena: 1581
    
Simplifying Color: A Guide for Traditional Digital Artists
 

Visual Content Strategy shows web designers and content strategists how to incorporate a visual aspect into content strategy that goes beyond the text buckets in well-designed web sites. By exploring how users physically view sites and apps and what sort of images appeal to certain audiences, this book explores a side of content strategy that has been overlooked. This guide also...

cena: 1056
    
Visual Content Strategy
 The Gamer's Guide to Coding: Learn to Code by Creating Fun and Colorful Games Gordon McComb 9781454922346 Sterling
Learn one of today's most important skills--coding--while creating your own games
With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device,...
Kniha bude vydaná: 04-04-2017
Můžete teď knihu objednat se slevou 5%. Odešleme ji ihned po vydání.
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656
    
The Gamer's Guide to Coding: Learn to Code by Creating Fun and Colorful Games
 Computer-Assisted and Robotic Endoscopy: Third International Workshop, Care 2016, Held in Conjunction with Miccai 2016, Athens, Greece, October 17th, Terry Peters Yang Guang-Zhong Nassir Navab 9783319540566 Springer

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Computer Assisted and Robotic Endoscopy, CARE 2016, held in conjunction with MICCAI 2016, in Athnes, Greece, in October 2016.

The 11 revised full papers were carefully selected out of 13 initial submissions. The papers are organized on topical secttion such as computer...

cena: 1231
    
Computer-Assisted and Robotic Endoscopy: Third International Workshop, Care 2016, Held in Conjunction with Miccai 2016, Athens, Greece, October 17th,
 

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed...

cena: 1186
    
3D Game Environments: Create Professional 3D Game Worlds
 Computer Vision - Accv 2016: 13th Asian Conference on Computer Vision, Taipei, Taiwan, November 20-24, 2016, Revised Selected Papers, Part I Shang-Hong Lai Vincent Lepetit Ko Nishino 9783319541808 Springer

The five-volume set LNCS 10111-10115 constitutes the thoroughly refereed post-conference proceedings of the 13th Asian Conference on Computer Vision, ACCV 2016, held in Taipei, Taiwan, in November 2016.

The total of 143 contributions presented in these volumes was carefully reviewed and selected from 479 submissions. The papers are organized in topical sections on Segmentation and...

cena: 1911
    
Computer Vision - Accv 2016: 13th Asian Conference on Computer Vision, Taipei, Taiwan, November 20-24, 2016, Revised Selected Papers, Part I
 Computer Vision - Accv 2016: 13th Asian Conference on Computer Vision, Taipei, Taiwan, November 20-24, 2016, Revised Selected Papers, Part II Shang-Hong Lai Vincent Lepetit Ko Nishino 9783319541839 Springer

The five-volume set LNCS 10111-10115 constitutes the thoroughly refereed post-conference proceedings of the 13th Asian Conference on Computer Vision, ACCV 2016, held in Taipei, Taiwan, in November 2016.

The total of 143 contributions presented in these volumes was carefully reviewed and selected from 479 submissions. The papers are organized in topical sections on Segmentation and...

cena: 1911
    
Computer Vision - Accv 2016: 13th Asian Conference on Computer Vision, Taipei, Taiwan, November 20-24, 2016, Revised Selected Papers, Part II
 Maxon Cinema 4D R18 Studio: A Tutorial Approach Prof Sham Purdu 9781942689737 Cadcim Technologies
MAXON CINEMA 4D R18 Studio: A Tutorial Approach textbook aims at harnessing the power of MAXON CINEMA 4D R18 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R18 book caters to the needs of both the novice and the advance users of CINEMA 4D R18. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses...
cena: 1712
    
Maxon Cinema 4D R18 Studio: A Tutorial Approach
 Computer Vision - Accv 2016: 13th Asian Conference on Computer Vision, Taipei, Taiwan, November 20-24, 2016, Revised Selected Papers, Part III Shang-Hong Lai Vincent Lepetit Ko Nishino 9783319541860 Springer

The five-volume set LNCS 10111-10115 constitutes the thoroughly refereed post-conference proceedings of the 13th Asian Conference on Computer Vision, ACCV 2016, held in Taipei, Taiwan, in November 2016.

The total of 143 contributions presented in these volumes was carefully reviewed and selected from 479 submissions. The papers are organized in topical sections on Segmentation and...

cena: 1911
    
Computer Vision - Accv 2016: 13th Asian Conference on Computer Vision, Taipei, Taiwan, November 20-24, 2016, Revised Selected Papers, Part III
 Bildgebungskonzepte Fur Magnetic Particle Imaging Ksenija Grafe 9783945954324 Infinite Science Publishing
Dieses Buch stellt den weltweit ersten mehrdimensionalen asymmetrischen Magnetic Particle Imaging (MPI) Scanner vor. MPI nutzt zur Bildgebung die nichtlineare Magnetisierungskurve eines superparamagnetischen Tracermaterials. Die Lokalisation dieses Tracermaterials ist mit sehr guter Auflosung und hoher Sensitivitat in Echtzeit moglich. Zur Validierung des MPI-Scanners wurden mehrdimensionale...
cena: 1955
    
Bildgebungskonzepte Fur Magnetic Particle Imaging
 Computer Vision - Accv 2016: 13th Asian Conference on Computer Vision, Taipei, Taiwan, November 20-24, 2016, Revised Selected Papers, Part IV Shang-Hong Lai Vincent Lepetit Ko Nishino 9783319541891 Springer

The five-volume set LNCS 10111-10115 constitutes the thoroughly refereed post-conference proceedings of the 13th Asian Conference on Computer Vision, ACCV 2016, held in Taipei, Taiwan, in November 2016.

The total of 143 contributions presented in these volumes was carefully reviewed and selected from 479 submissions. The papers are organized in topical sections on Segmentation and...

cena: 2138
    
Computer Vision - Accv 2016: 13th Asian Conference on Computer Vision, Taipei, Taiwan, November 20-24, 2016, Revised Selected Papers, Part IV
 Reconstruction, Segmentation, and Analysis of Medical Images: First International Workshops, Rambo 2016 and Hvsmr 2016, Held in Conjunction with Micca Maria A. Zuluaga Kanwal Bhatia Bernhard Kainz 9783319522791 Springer

This book constitutes the refereed proceedings of two workshops held at the 19th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2016, in Athens, Greece, in October 2016: the First International Workshop on Reconstruction and Analysis of Moving Body Organs, RAMBO 2016, and the First International Workshop on Whole-Heart and Great Vessel...

cena: 1231
    
Reconstruction, Segmentation, and Analysis of Medical Images: First International Workshops, Rambo 2016 and Hvsmr 2016, Held in Conjunction with Micca
 Art of Mafia III  2K 9781785655319
In Mafia III, game developer 2K has players join Lincoln Clay as he builds his own criminal organization in 1968 New Bordeaux. Featuring the striking art behind Mafia III, explorations of the characters and locations and commentary from art director Dave Smith, this is an incredible behind-the-scenes look at this landmark title.
cena: 1023
    
Art of Mafia III
Počet knih v dané kategorii: 3619